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RIPPLE

Plan your wave. Make the teal water collide. A real wave from another player can enter your board while you play.

No account New board daily Live player waves
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YUR 5

Five questions. Five different subjects.

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TODAY'S TAKES

Give YurTake.

Four quick questions. See where everybody lands.

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TODAY'S FOUR

Four fresh challenges.
How many can you solve?

Real logic, word, spatial and strategy puzzles. No account. No endless feed. Four new boards every day.

Friday · September 25
0/4 finished0 / 400 points
Bridges01
CONNECT THE ISLANDS

Connect all islands with a minimal set of bridges without crossings.

Calm archipelago planning — keep connections tidy to preserve the view. Connect islands horizontally or vertically. Numbers are total bridge counts. No crossings; max two between a pair.

HOW TO PLAY

Connect islands that line up horizontally or vertically. The number inside an island is the total number of bridge lines that must touch it. Tap two aligned islands to cycle between 0, 1, and 2 bridges. Bridges cannot cross, and when you are done every island must belong to one connected network.

FINISHED EXAMPLEA solved Bridges puzzle
Medium

This is a separate sample puzzle — not today's answer.

Easy
Split02
FIND THREE HIDDEN GROUPS

Find the three hidden groups

Twelve words. Select four that share an exact connection. Then find the other two groups.

HOW TO PLAY

Twelve words hide three exact groups of four. Select four words you think share one connection, then check the group. A correct group locks in and comes off the board. Find all three groups; some words are designed to tempt you into the wrong connection.

FINISHED EXAMPLEA solved Split puzzle
Medium

This is a separate sample puzzle — not today's answer.

Medium
Switchboard03
LIGHTS OUT

Flip the switches so all indicators match the target pattern.

A control room hums as toggles click; each flip must be intentional to achieve balance. Tapping a light flips it and its four neighbors. Best known solve: 7 taps.

HOW TO PLAY

Turn every light off. Tapping a square flips that light plus the lights directly above, below, left, and right; edge and corner squares simply have fewer neighbors. A second tap on the same square cancels the first. Plan the pattern of taps so the whole board ends dark.

FINISHED EXAMPLEA solved Switchboard puzzle
Medium

This is a separate sample puzzle — not today's answer.

Medium
Circuit04
ROTATE THE NETWORK

Bring the whole circuit online

Tap tiles to rotate them. Every wire must connect cleanly, and all 36 tiles must belong to one network.

HOW TO PLAY

Tap a tile to rotate it. Match every wire end to a neighboring wire so there are no loose ends at the edges or between tiles. You are finished when every tile belongs to one continuous connected circuit.

FINISHED EXAMPLEA solved Circuit puzzle
Medium

This is a separate sample puzzle — not today's answer.

Hard
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