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YUR 5

Five questions. Five different subjects. They get harder as you go.

1 Easy 2-3 Medium 4 Hard 5 THE TAKE
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TODAY'S FOUR

Four fresh challenges.
How many can you solve?

Real logic, word, spatial and strategy puzzles. No account. No endless feed. Four new boards every day.

Sunday · September 13
0/4 finished0 / 400 points
Gridlock01
CAGE LOGIC

Clear a minimal path by shifting city blocks until traffic flows.

Late-night urban planning — efficient, a little ruthless. Use 1–4 once in every row and column. Each outlined cage must hit its target.

HOW TO PLAY

Fill every square so each row and column uses every number exactly once, with no repeats. Each outlined cage has a target: + adds, × multiplies, − gives the difference, and ÷ gives the quotient. A cage showing only a number fixes that square. Tap a square, choose a number, and use the row, column, and cage clues together until the entire grid works.

FINISHED EXAMPLEA solved Gridlock puzzle
Medium

This is a separate sample puzzle — not today's answer.

Easy
Clues02
DEDUCTION GRID

Solve the whole table

Four travelers arrive at a regional station and collect different bags; assign who brought which bag and when each arrived.. Every person has one different match and one different time.

HOW TO PLAY

Use the clues to give every person exactly one choice and one time. Each choice and time can be used only once. Rule out impossible matches, combine the clues, and fill the table when only one arrangement works. Complete every row, then check your deductions.

FINISHED EXAMPLEA solved Clues puzzle
Medium

This is a separate sample puzzle — not today's answer.

Medium
Bridges03
CONNECT THE ISLANDS

Place the bridges so all islands connect without crossing paths.

A foggy archipelago and tense negotiations: build smart, build stable. Connect islands horizontally or vertically. Numbers are total bridge counts. No crossings; max two between a pair.

HOW TO PLAY

Connect islands that line up horizontally or vertically. The number inside an island is the total number of bridge lines that must touch it. Tap two aligned islands to cycle between 0, 1, and 2 bridges. Bridges cannot cross, and when you are done every island must belong to one connected network.

FINISHED EXAMPLEA solved Bridges puzzle
Medium

This is a separate sample puzzle — not today's answer.

Medium
Switchboard04
LIGHTS OUT

Swap switches to match labels across a live panel; each flip changes multiple lines.

A vintage telecom console under pressure. Tapping a light flips it and its four neighbors. Best known solve: 11 taps.

HOW TO PLAY

Turn every light off. Tapping a square flips that light plus the lights directly above, below, left, and right; edge and corner squares simply have fewer neighbors. A second tap on the same square cancels the first. Plan the pattern of taps so the whole board ends dark.

FINISHED EXAMPLEA solved Switchboard puzzle
Medium

This is a separate sample puzzle — not today's answer.

Hard
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