Someone playing now.
A wave from someone playing now can enter your board.
Plan the wave. Make the teal water collide. A real wave from somebody else may enter your board between your moves.
Tap any pool to see where its wave will go. The wave passes through calm pools and pushes the first teal spot it reaches one space. If two teal spots land together, both disappear. Clear all the teal spots to win. When the move looks right, press SEND RIPPLE.
If the pool you tap is teal, that teal spot stays put for that move. The wave travels outward from it.
Protect one teal spot with your Anchor. If another wave hits it, the Anchor stops that wave. You can move your Anchor until it gets used. Your own waves can still move the protected teal.
You cleared every teal spot. Nice work.
You calmed this one on your own.
A brand-new Ripple is waiting tomorrow.A wave from someone playing now can enter your board.
A wave left by someone earlier today can reach you later.
If no player wave is available, YurTake may send one wave of its own. It can happen only once in your round.
If YurTake gives you a little break in your day, you can help keep it free and growing.